![]() Red Thread uses an in-house tool to write and script branching dialogues, and you’ll be expected to learn and master this tool. Your role will touch on many different areas of development, and requires at least a basic understanding of game development and design processes, user interfaces and experiences, game systems and mechanics. You’ll report directly to the lead writer, and collaborate with a team of designers, programmers and artists. ![]() The game is in development for PC and next-generation consoles, and made with the Unity engine. If hired, you’ll work on Dustborn, a 3D adventure that blends narrative with action in an original and exciting setting. Read more about applying for a position at Red Thread Games. You may be required to take a paid writing test. This position does not require professional game development experience, but you must have a comprehensive portfolio with examples of character dialogue and descriptive text, a genuine interest in video games and game writing, and preferably experience from either triple-A or indie game development, or game jams, hobby or student projects. This is a remote position.Īs a writer on the team, you’ll join the writers room to work on story and plot, narrative design and missions with the lead writer and design team, script character dialogue and in-game text using our in-house tool, and deliver the text needed to support the content and game systems. We strongly encourage women of colour to apply for this position. ![]() We’re Red Thread Games, the studio behind Dreamfall Chapters and Draugen, and we’re looking for a writer for Dustborn: a narrative-driven, third person action-adventure for PlayStation, Xbox and PC.īecause of the game’s setting and themes, we are primarily looking for candidates based in the United States, preferably candidates who reflect the diversity of our cast.
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